Stone Harbor
An interactive hypertext story (2016)
You're good at what you do: tell tourists pretty lies about love, money, and life after death. That's what people want from a boardwalk psychic, and you deliver. It's not the future you imagined for yourself, though, and sometimes you think you're waiting for your real life to start. That wait ends today.
The curtain is opening, and it's got something it needs you to see.
An interactive detective story, playable in a web browser.
About
Stone Harbor is an interactive detective story set in a small coastal town. It was authored using the Windrift story engine, which I created for this project.
Emily Short wrote about the development of the piece in an interview.
Translations
- Portuguese translation by José Carlos Dias
- Spanish translation by Neido Translations
